Online Gaming Act explained: Rules, WHO view on real money games, SC role

Noor Mohmmed

    26/Aug/2025

  • The Online Gaming Act regulates money games, distinguishes them from e-sports and social gaming, and sets strict penalties for violations.

  • The World Health Organization has flagged addiction risks from real money games, pushing governments for stricter oversight.

  • The Supreme Court has intervened to balance regulation, ensuring freedom of choice while addressing financial and social risks.

The rapid growth of online gaming in India has pushed the government to create a legal framework that balances innovation with consumer safety. The newly introduced Online Gaming Act seeks to address concerns around real money games (RMGs), define penalties for violations, differentiate between game formats, and provide clarity on enforcement. Alongside this, the World Health Organization (WHO) has weighed in on health impacts, while the Supreme Court has also stepped in at key moments to interpret the scope of regulation.


What does the Online Gaming Act outline?

The Act provides a clear legal distinction between different types of online games and sets out rules for their operation, licensing, and compliance.

Key provisions include:

  • Definition of categories: The law separates real money games (involving stakes of monetary value) from casual games, social gaming, and e-sports.

  • Age restrictions: No one under 18 years can participate in real money games.

  • Licensing: Only operators approved by a registered Self-Regulatory Body (SRB) will be allowed to run real money games.

  • Advertising rules: Misleading ads promoting quick earnings from gaming are prohibited.

  • Foreign operators ban: Offshore platforms without Indian registration are barred from operating or advertising.

The aim is to prevent addiction, financial fraud, and illegal gambling while promoting safe online gaming practices.


What has the World Health Organization said about Real Money Games?

The World Health Organization (WHO) has expressed concern that real money games carry a higher risk of addiction, debt, and psychological distress.

According to WHO’s studies:

  • Reward-based gaming systems that rely on money create gambling-like behaviour, leading to compulsive playing patterns.

  • WHO has recommended that countries classify certain real money games under gambling laws rather than as casual entertainment.

  • WHO has also flagged the need for mental health support and awareness campaigns targeted at vulnerable groups, especially youth.

This global health warning has influenced how India and several other countries structure their regulations.


How are e-sports and social gaming different from online money games?

The Act clearly differentiates categories to avoid confusion:

  • E-sports: Competitive video gaming played in professional tournaments with prize pools. Here, skill—not chance—determines outcomes. These are exempt from gambling laws.

  • Social gaming: Casual, non-stake based games played online for entertainment (like puzzle games, fantasy worlds, or multiplayer competitions without real money stakes).

  • Real Money Games (RMGs): Platforms where players stake money (fantasy sports, rummy, poker, teen patti, etc.). These are regulated strictly, given their high financial risk.

This categorisation is crucial because not all online games fall under gambling, and the law aims to promote e-sports and social gaming as safe entertainment, while strictly monitoring real money games.


What penalties does the Act outline?

The Online Gaming Act prescribes strict punishments for violations:

  • For players:

    • Engaging in prohibited money games can attract fines up to ₹10,000 for first offences.

    • Repeat offences may lead to imprisonment of up to 6 months.

  • For operators:

    • Running unlicensed or offshore-based money gaming platforms can result in fines up to ₹50 lakh.

    • Serious violations, including money laundering or fraud, may lead to imprisonment up to 3 years.

    • Platforms that promote illegal gambling or advertise misleading rewards face strict penalties and permanent bans.

The penalties reflect the government’s intent to make players responsible but place greater accountability on operators and promoters.


Has the Supreme Court intervened?

Yes. The Supreme Court of India has been instrumental in shaping the legal interpretation of online games.

  • Earlier, state governments like Tamil Nadu, Karnataka, and Andhra Pradesh attempted blanket bans on online real money games, citing risks of addiction and suicides.

  • The Supreme Court struck down such bans, ruling that games of skill like rummy and fantasy sports cannot be equated with gambling.

  • The Court has directed governments to adopt balanced regulation—ensuring player safety without stifling innovation or violating freedom of choice under Article 19(1)(g) (right to trade and profession).

Thus, the Online Gaming Act is India’s attempt to bring a unified, legally sound approach in line with the Supreme Court’s rulings.


Conclusion

The Online Gaming Act is a landmark regulation that seeks to protect players, regulate operators, and distinguish between skill-based gaming and gambling. Backed by WHO’s warnings on addiction risks, the Act ensures stricter penalties for violations while allowing safe innovation in e-sports and social gaming. With the Supreme Court’s guidance, India is moving towards a more structured and fair online gaming ecosystem that prioritises both consumer protection and industry growth.


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